Gun Updates
-Assault Rifles with undermounts fire rate normalization
-FMG9 Stopping Power (Single / Akimbo) has been reduced
-Type 95 Stopping Power has been reduced
-ACR issues involving Red Dot and shotgun attachments
Glitch Fix
-No more infinite Laptop Killstreak Glitch
-No more No Recoil Glitch
-No more Hacked bullet-time or High Speed Lobbies
-No more melee jump glitch
Definitely thankful for the update. Especially with the gun balancing. Other things have been patched up which you should expect less lag, improved host migration logic, and no more stat loss when you lose connection from the host / server.
Kobalt's Edit :
~Type 95's Hipfire Spread has been reduced (E.G. If you fire from the hip without aiming down your sights, you'll have less accuracy than before).
~FMG / Akimbo FMG's seem to have reduced damage scaling at a distance. It seems to take about 6 shots at the FMG's max distance to take someone out.
~Shotguns used to add 50% extra pellets per shot when equipped with the Extended Mags attachment. The extra pellets have been removed, the extra rounds still apply.
~Previously, the CM901 Assault Rifle, when equipped with any undermounted attachments (Shotgun, Grenade Launcher), would fire at an increased rate. This has been removed.
Kobalt's Edit :
~Type 95's Hipfire Spread has been reduced (E.G. If you fire from the hip without aiming down your sights, you'll have less accuracy than before).
~FMG / Akimbo FMG's seem to have reduced damage scaling at a distance. It seems to take about 6 shots at the FMG's max distance to take someone out.
~Shotguns used to add 50% extra pellets per shot when equipped with the Extended Mags attachment. The extra pellets have been removed, the extra rounds still apply.
~Previously, the CM901 Assault Rifle, when equipped with any undermounted attachments (Shotgun, Grenade Launcher), would fire at an increased rate. This has been removed.
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